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To Start a Match
A coin flip shall precede the start of the match. The team that wins the flip
has the choice of table side or first serve. The team that loses the flip has
the remaining option and must also pay for the first game, with that expense
alternating thereafter.
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Once the home team has chosen either the table side or the first serve, they
may not change their decision.
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In the event of the loser's bracket winner beating the winner's bracket team in
the first match, the second match will be started in the same manner as a
regular match with the coin flip, etc.
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The match officially starts once the ball has been put into play. (BUT
violations such as cursing, etc. may be called by the official assigned to
judge the match as soon as he and both teams are present at the table.)
- The Serve
A serve through the serving hole is used to put the ball into play at the start
of the match, after a point is scored, or after a ball leaves the table. The
server may attempt to influence the roll of the ball, but may not allow any
part of either hand to be in the play area once the ball hits the playfield.
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The play area shall be defined as the area above the playing surface to the
height of the side boards of the cabinet.
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Prior to serving the ball, the server may place either hand in the play area in
order to position the ball. However, no part of either hand may be in the play
area at the moment the ball is released into play.
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The ball may not be struck by either team following a serve until it has
touched the playfield, at which time the ball is considered to be "in play" and
the time limits start.
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Spinning the ball shall be allowed in order to influence the serve, however, no
point shall be scored by the serving team, directly or as a result of the
serve, unless the ball is struck by one of the serving team's figures.
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The server must not serve the ball until he has the assurance that the opposing
team is ready for play to begin. The server can signify that play is about to
begin by tapping the ball on the side of the table.
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If the server has tapped the ball, and the opposing team is holding their
handles, the opposing team shall be deemed to be ready for play (unless they
have specially stated before the ball hits the playing surface that they are
not ready yet).
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On the first violation of any part of this rule, the ball shall be re-served by
the original server. Subsequent violations, however, shall result in the ball
being put into play by a server of the opposing team.
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If the ball is incorrectly served, but the server has not violated any part of
these rules, the ball is considered in play. In particular, the player may not
reach into the play area to re-serve the ball (see 16).
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Subsequent Serves
Following the first serve of a match, subsequent serves shall be made by the
team last scored upon. First serves in subsequent games of a multi-game match
shall be made by the team which lost the preceding game.
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If the ball is served by the wrong team, and the violation is discovered before
the ball is scored, play shall be stopped and the ball shall be re-served by
the proper team. Once the ball is scored, no protests shall be allowed, and
play shall continue as if no infraction had been committed.
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If a team receives the serve because the opposing team is being penalized for a
rules infraction, and if, after the ball is served, it goes dead or leaves the
table and must be re-served, it shall be re- served by the team who originally
served it prior to the infraction.
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Ball in Play
Once a ball is put into play by the server (see 2), it shall remain in play
until the ball is hit off the table, a dead ball is declared, time out is
called, or a point is scored.
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Ball Off the Table
If the ball should leave the playing area and strike the scoring markers, ash
trays, top of the side rails, cabinet ends, or any object that is not a part of
the table, the ball shall be declared off the table.
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A ball which leaves the table as a result of a shot, pass, or any other form of
clearing the ball from the two-rod, the ball will be played as follows:
If the team which caused the ball to leave the table is the original server,
then the ball will go back to that teams two rod.
If the team which caused the ball to leave the table is not the original
server, then the other team shall serve the ball.
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In any other case of the ball leaving the table, it will be put back into play
with a serve by the team which originally served the ball.
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A ball entering the serving cup and then returning to the playfield is still
considered "in play."
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Dead Ball
A ball shall be declared a dead ball when it has completely stopped its motion
and is not within reach of any player figure.
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If the ball is declared dead anywhere between the two-man rods, it shall be put
back into play with a serve by the team that originally served the ball.
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If the ball is declared dead between the goali and two-man rods, it shall be
put back into play by placing the ball at the player figure nearest the spot of
the dead ball.
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The goalie must have the assurance that the opposing team is ready for play to
continue before putting the ball back into play in this manner (see 2.5).
Furthermore, the goalie must then move the ball from one player figure to
another one and then stop the ball for a full second before the motion of a
shot or pass may begin.
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The time limits begin one second after the ball touches the second man.
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A ball that is spinning in place is not considered to be a dead ball.
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A ball that is intentionally made dead in order to advance the ball or reset
the time limits shall be given to the opposing team for a re-serve (example:
pushing the ball from the bottom until out of reach).
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The penalty for illegally putting the ball back into play (as in 6.2a) is the
opponent's choice of either continuing play from the current position or
re-serving the ball. This includes the cases where a player either loses the
ball or scores on him/herself before the ball has been put back into play.
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Time Out
Each team is allowed two time outs per game during which the players may leave
the table. Such time outs shall not exceed 30 seconds. If the ball is in play,
time out may be called only by the team in possession of the ball, and then
only if the ball is completely stopped. If the ball is not in play, either team
may call time out.
Rules Clarification August 1996
When calling a time out while the ball was in play, a team is allowed to take a
second time out (providing they have one left) as long as they do not begin to
put the ball back into play (by moving the ball). During an official time out,
a team may not request a time out unless they would have otherwise been allowed
to do so had the official time out not been called.
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Either team may take the full 30 seconds, even if the team that called the time
out does not wish to take the full allotment.
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Either team may switch positions during a time out (see 12).
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A time out called between games shall apply to the following game to be played
in counting time outs per game.
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A player who removes both hands from the handles and turns completely away from
the table while the ball is in play shall be considered to have requested a
time out.
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Players can take their hands from the handles to wipe them off before a shot,
as long as it doesn't take more than two or three seconds. However all time
limits continue to run while the player wipes his/her hands. The team on
defense should not relax if the opponent takes his/her hand(s) off the rod (see
18.4).
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Either team member may call time out when either they or their partner has the
ball. The time out starts the moment the time out is called.
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If the team with the ball attempts a shot or pass immediately after requesting
a time out, the play shall not count, and the team shall be charged with a
distraction (see 18) rather than a time out.
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If the team in possession of the ball calls a time out while the ball is in
play and moving, that team shall lose possession, and the ball shall be served
by the opposing forward. If the team not in possession of the ball calls a time
out when the ball is in play, that team shall be charged with a distraction
(see 18).
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If a team is not ready to play at the end of the 30 second period, that team
shall be charged with delay of game.
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A team calling and/or charged with more than two time outs per game shall be
charged with an automatic technical foul. The technical foul shall be shot
before the 30 second period is granted.
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A team charged with a time out shall always be given the full 30 second period,
even if they have previously taken two time outs, and either team may switch
positions during this time.
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Once a player begins to put the ball back into play following a time out (by
moving the ball), a time out may not be called again until the ball has left
the current rod of possession.
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Penalty for violation of this rule (7.9) is loss of possession, and the ball
shall be served by the opposing forward. The team shall not be charged with a
time out.
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During a time out a player may reach into the play area to spray the rods, wipe
the playfield, etc. The ball may be picked up by hand, as long as it is
returned to its original position before play is continued.
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During a time out the player may not move the ball from man to man without the
permission of the official, as this can be considered practice (see 19).
Penalty for violation of this rule (7.11) is loss of possession and the ball
shall be served by the opposing forward. If the official present feels that it
would be impossible to be sure of accurately replacing the ball to the exact
position it occupied at the time of a time out, they may deny a request to pick
up the ball (example: a ball precariously perched on the edge of the goal).
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Resuming Play After Time Out
Following a time out, the ball shall be put back into play at the rod of
possession when the time out was called.
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If the ball was in play when the time out was called, the player must have the
assurance that the opposing team is ready before moving the ball. The player
must then move the ball from one player figure to another one and then stop the
ball for a full second before the motion of a shot or pass may begin.
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The time limit begins one second after the ball touches the second man.
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If the ball was not in play when the time out was called, the ball shall be put
back into play with a serve by the team that originally served that ball.
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The penalty for illegally putting the ball back into play is the opponent's
choice of either continuing play from the current position or re-serving the
ball. This includes the case of a player losing the ball before touching two
men.
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Official Time out
An official time out does not count towards the two time outs allowed per team
per game. After an official time out, the ball is put back into play as though
a regular time out were called.
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If an official is not present at the start of the match, and a dispute arises
during play, either team may request an official. Such a request can be made at
any point during the match that the ball is stopped or dead.
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The first request for an official is considered an official time out. The cost
for the official will be split between the two teams.
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If the defensive team makes a request for an official while the ball is in play
and stopped, and the offensive team simultaneously attempts a pass or shot, the
request for a time out will be treated as a distraction by the defensive team.
Likewise, a request for an official while the ball is in motion will also be
considered a distraction.
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Any team subsequently requesting an official will automatically be charged with
a time out. Such a request may only be made during a dead ball. The penalty for
requesting another official while the ball is in play is a technical foul.
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The Head Official will decide whether the request for a new official will be
granted. If the request is granted, the team requesting the official must pay
the full cost of the new official. The two officials will then judge the match.
An official may be replaced only at the discretion of the Head Official.
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If there are already two officials present, any request for a new official will
be denied, and the team will be charged with a technical foul.
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A team may not switch positions during an official time out, unless they are
otherwise entitled to do so (see 12).
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Table Maintenance - Any necessary table maintenance, such as changing balls,
tightening the men, etc., must be requested before the start of the match. The
only time that a player may call a table maintenance time out during a match
would be in the case of a sudden alteration to the table, such as a broken man,
broken roll pin, crumbling bumper, bent rod, etc.
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If a player figure is broken while in contact with the ball, an official time
out will be declared while the man is fixed. Play will resume on the rod where
the player figure broke.
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If the table lighting fails, play shall immediately stop at that point (as
though an official time out were called).
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Routine maintenance, such as spraying the rods, etc., should only be done
during time outs and between games.
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Foreign objects on field of play - if an object should fall on the playfield,
play shall immediately stop at that point. There should be nothing on the ends
of the table that could fall onto the playfield.
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Medical time out - a player or team may request a medical time out. This
request must be approved by the Tournament Director, the Head Official, and a
member of the officiating staff. They will determine the length of the medical
time out, up to a maximum or 60 minutes. A player who is physically unable to
continue playing after that time must forfeit the match.
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If the request for a medical time out is denied, the player will be charged
with a time out. The player may also be penalized for delay of game (see 24),
at the discretion of the official.
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Medical time outs will typically be granted only for accidental or unexpected
injuries incurred during the course of play.
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Point Scored
A ball entering the goal shall count as a point, as long as it was legally
scored. A ball which enters the goal but returns to the playing surface and/or
leaves the table still counts as a goal. (see rollerball exception)
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If a point is not counted on the scoring markers and both teams agree that it
was previously scored and inadvertently not marked up, the point shall count.
If both teams do not agree that a point was scored and not marked up, after
another ball is scored, that point shall not be counted.
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If there is a controversy over whether or not the ball entered the goal, an
official should be called.
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Any team intentionally marking up a point not scored shall not get credit for
the point illegally marked up and shall be charged with a technical foul.
Further violations of this rule will be grounds for forfeiture of game or match
(to be determined by the Head Official).
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Table Sides
At the end of each game, teams must switch sides of the table before play of the
next game can begin. A maximum of 60 seconds is allowed between games.
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Either team can request the full 60 seconds. If both teams acknowledge that
they are ready to resume play before the full time is used, play shall continue
and the remainder of that 60 seconds is then forfeited.
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If a team, is not ready to play at the end of the 60 second period, that team
shall be charged with delay of game.
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Change of Positions
In any doubles event, each player may play only the two rods normally designated
for their positions. Once the ball is put into play, the players must play the
same position until a point is scored, a team requests a time out or a
technical is called.
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Either team may switch positions during a time out, between points, between
games and before and/or after a technical foul shot. If both teams wish to
switch positions at the same time, the offensive team must first decide their
positions allowing the defensive team to have the last option to switch.
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Once a team has switched positions, they may not switch back until after the
ball has been put back into play or another time out has been called.
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A team is considered to have switched positions once both players are in their
respective places facing the table.
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Illegally switching positions while the ball is in play will be judged a
distraction.
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In any doubles event any player placing their hand on any rod normally
designated as one played by their partner while the ball is in play shall be
judged as a distraction violation.
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Spinning the Rods
Spinning of the rods is illegal. Spinning is defined as the rotation of any
soccer figure more than 360 degrees before or after striking the ball. In
calculating the 360 degrees, you do not add the degrees spun prior to striking
the ball to the degrees spun after striking the ball.
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A ball which is advanced by an illegal spin is replayed as follows:
If the ball goes in the goal, then it will not be counted as a point and will
be put back into play by the goalie as if the ball had been declared a dead
ball between the goal and the nearest two-man rod.
If the ball does not go in the goal, the opposing team will have the option of
continuing play from the current position or re-serving the ball.
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Spinning of a rod which does not advance and/or strike the ball does not
constitute an illegal spin. If a player's spinning rod hits the ball backwards
into his/her own goal, it will count as a goal for the opposing team. Spinning
of a rod away from the ball (when there is no possession) is not considered an
illegal spin, but may be ruled as a distraction.
Rules Clarification August 1996
A ball is considered to have advanced once it is out of reach of the playing
figures on that rod whether it went forward or backwards. In the case of the
goalie area, a ball is considered advanced once out of reach of the two bar and
beyond the goalie area.
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If an ungrasped rod is spun by the force of a ball hitting a player figure on
the rod, the spin will be considered legal (example: a two-man shot in singles
hitting the three-man).
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Jarring
Any jarring, sliding, or lifting of the table shall be illegal. Whether or not
the table jarring is done intentionally is of no consequence. This call must be
made by an official. It is not necessary for a player to lose the ball for
jarring to be called on his opponent.
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The penalty for violation of this rule:
First and second offense - The opposing team has the option of continuing the
current position, play from the point of infraction, or re-serving the ball. If
an illegal jar causes the player to lose possession of the ball from a rod,
play may be continued from that rod.
Subsequent violations - Technical foul. After the technical shot the non
offending team continues to have the options listed under First Offense (14.1).
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Touching or coming into contact with your opponent's rods in any way shall be
penalized exactly like jarring, sliding, or lifting.
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Jarring of the table may be called even if the ball is not in play. In
particular, slamming the rod after the shot may be considered jarring.
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Reset
If a player exerts sufficient force on the table to impair the opponent's
ability to execute a shot or pass, but the opponent's possession of the ball
has not been jeopardized, the official present will call "reset" and the time
of possession shall be reset. The player with the ball has the option of
setting the ball up again, or ignoring the reset call and playing the ball
where it is.
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A reset can be called whether the ball is moving, pinned, or stationary.
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A reset is not considered a distraction, and the player with the ball may shoot
immediately. The defensive team should not, therefore, relax or look at the
official upon hearing the word "reset," but rather should stay on defense.
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A reset call does not count as jarring infraction. However, repeated offenses
may be grounds for the official present to call a technical foul on the
defensive player causing the reset.
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A reset violation behind the ball shall not be considered a reset violation. It
shall be considered a jarring violation. (Example: if the opposing forward is
judged to have reset his opponent when the opponent has the ball on the 3 rod.)
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An intentional reset by the team in possession of the ball for the purposes of
attempting to get a reset call from the official shall not be allowed. The team
judged to be in violation of this rule shall lose possession of the ball, and
the ball is to be re-served by the other team (this is not counted as a reset.)
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A team is allowed one reset call per game. After that, a team causing two
resets during the same point will be charged with a technical foul.
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If a technical foul is called for excessive resets, the next reset call shall
not result in a technical foul.
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Resets are charged per-team and not per-player.
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If the defender intentionally jars the table, this will not be considered a
reset, and jarring will be called immediately.
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A reset call made while the ball is on the five-man rod will reset the amount
of times the ball has struck the wall as well as the time limit.
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Reaching Into the Playing Area
It is illegal for a player to reach into the play area while the ball is in play
(regardless if he/she touches the ball) without first having permission from
the official, or if no official is present, by the opposing team.
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A spinning ball is considered "in-play," even if it is not in reach of a player
figure. It is illegal to reach into playing area to stop a spinning ball, even
if done for an opponent.
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A ball which becomes airborne over the table is still in play until it has hit
something not a part of the playing area. Do not catch a flying ball over the
table.
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A ball which has gone dead is considered out of play. The ball may be freely
touched once permission has been granted by the official, or if no official is
present, by the opposing team.
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A player may wipe shot marks off any part of the table while the ball is not in
play. He does not need to ask permission of the opposing team.
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The penalty for violation of this rule is as follows:
If the ball is moving in the player's goal area or precariously perched on the
edge of the goal - a point is scored for the opposing team, and the ball is
re-served as if it had gone in the goal.
If the player has possession of the ball, and the ball is stopped or if the
ball has gone dead - loss of possession to the opposing team.
Any other case - technical foul.
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Alterations to the Table
Playing area - no changes can be made that would affect the interior playing
characteristics of the table by any player. This includes changes to the men,
playing surface, bumpers, etc.
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A player cannot wipe sweat or spit or any foreign substance on his hand before
wiping ball marks off the table.
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Wiping rosin on the table is illegal.
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Any player using a substance on their hands to improve their grip, for example,
must make sure that this substance does not get on the ball. If this does
occur, and the substance is judged to affect the play of the ball (Example: a
ball coated with rosin) that ball and any others in the table similarly
affected shall be cleaned immediately and the team judged to have caussed this
to occur shall be penalied for delay of game and warned that if this occurs
again during the match they will be prohibited from using the substance.
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Handles - in regard to the use of substances to improve grip, if a player uses
a substance that, upon switching tables sides, has left a deposit on the
handles, he must immediately clean the handles.
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If the time necessary to remove the substance exceeds 60 seconds, the player
will be penalized for delay of game, and the player will be prohibited from
using the substance again.
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A player may not place a tube or handle on the table exterior that inhibits the
motion of the rods (example: for limiting the motion of the goalie rod).
-
A player may not switch the handles on the exterior of the tables.
-
A request to change balls before the start of the match must be approved by the
official present or the Tournament Director. The request will be granted only
if the playing characteristics of the existing balls are significantly
different from the standard.
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New ball - a player may not ask for a new ball while the ball is in play.
During a dead ball, however, a player may request a new ball from the rack
inside the table. Such a request will generally be granted, unless the official
present judges that such a request is made simply for the purpose of stalling
play.
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A player requesting a new ball while the ball is in play shall be charged with
a time out, unless the official present judges the ball to be unplayable, in
which case no time out will be charged.
-
Unless otherwise specified, penalty for violation of any part of this rule may
be grounds for a technical foul.
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Distractions
Any movement or sound made away from the rod where the ball is in play may be
judged as a distraction. No point made as a result of a distraction will count.
If a player believes he is being distracted, it is his responsibility to call
for an official.
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Banging the five-man rod or any rod prior to, during, or after a shot is
considered a distraction. Moving the five man slightly after the shot has
started is not considered a distraction, however.
-
Talking between teammates while the ball is in play may be judged a
distraction.
-
It is not considered a distraction, when passing, to move the catching rod as
part of a fake. Excessive motion, however, is grounds for a distraction.
-
It is considered a distraction, after setting up a shot, to remove a hand from
the handle and then shoot the ball. The ball may only be shot after both hands
are on the handles for a full second.
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In singles, rule 18.4 only applies to a set shot on the 3-rod.
Rules Clarification August 1996
The problem with this rule is the wording which will be corrected on the next
revision of the rules. The intent of the rule is to avoid having a player
remove their hands from the handles IN A DISTRACTING MANNER and then shooting
as soon as they place their hand back on the handle. The word "grasped" was
used in the last sentence of this rule. In the case of the "Roll-Over" shot,
the rod will be considered to be grasped when on the wrist of the shooter. In
an attempt to stay consistent with the way we have been ruling in the cases
where a roll-over shooter shoots as soon as he slides his wrist on the handle,
this will be legal as long as it is not done in a distracting manner. The way
this is ruled will be looked at by the officiating committee and possibly
changed after the World Championships. The one second on the handle does not
apply in singles except in the case of a set shot on the forward three row. The
European style roll-over straight: This is shot by making the play figure spin
around while rolling the handle from your palm to you fingertips. It is most
common with the European style front pin and a straight option on a pull shot.
This is a legal shot.
-
Penalty for distraction. For the first distraction violation, the guilty team
may be charted with a warning, if the official present judges the distraction
to be harmless. If a shot is scored as a result of a distraction by the
offensive team, the point will not count and the opposing team will re-serve
the ball. In all other cases, the opposing team has the option of continuing
play from the current position, continuing play from the point of infraction,
or re-serving the ball. Subsequent violations may be grounds for a technical
foul.
Rules Clarification August 1996
This does not mean that the second infraction should be a technical foul. After
the first infraction, the offending team will, at minimum, have to give up the
drop to the other team. A technical SHOULD be called when an official
feels that the team is flagrantly distracting their opponent. A technical
should also be called in the case of repeated distractions when the team being
distracted has the ball on the three row (in which case a drop would be of no
benefit to the team being distracted.) In the case where play was in no way
affected (loss of possession or being distracted while shooting or passing) the
first infraction will be a warning.
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Practice
Once a match has begun, no player may practice either his serve or shot on
either the table being played or on any other table. This rule applies during
time outs and between games.
-
Practice is defined as either moving the ball (by contacting it with a player
figure) or practicing the serve.
-
Illegal Practice is a judgement call by the official present at the table.
Inadvertent movement of the ball does not necessarily constitute practice.
-
Penalty for this infraction is a technical foul, except in the case of putting
the ball back into play following a time out (see 7.11).
-
Language
Unsportsmanlike comments made directly or indirectly by a player are not
allowed. Violations of this rule may be grounds for a technical foul.
-
Calling the attention of the opposing team away from the game is not allowed
(see 18). Any shouts or sounds made during a match, even if of an enthusiastic
nature, may be grounds for a technical foul.
-
Cursing by a player shall not be allowed. Continued cursing by a player may be
cause for forfeiture of games and/or expulsion from the tournament site.
-
The use of a spotter in the audience shall not be allowed. Furthermore, a
member of the audience is not allowed to influence a match by distracting a
player or official. Violation of this rule may be grounds for expulsion of the
person from the tournament site.
-
Coaching will be allowed, but only during time outs and in between games.
-
Passing
-
A pinned ball on the 5 man cannot be directly advanced to the 3 man rod of the
same team. It must touch at least two player figures as it is put into the
motion of a pass (Except an accidental stub or squib pass SEE 21.1c). A pinned
ball is on that is pinned to the wall or playfield.
-
A ball whose motion has clearly stopped may be legally passed if this pass if
immediate. Any hesitation before the pass and the pass shall be declared
illegal. Once a ball has clearly stopped and is not immediately passed it must
then touch at least two player figures before it can be legally passed.
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Changing the lateral speed or direction of the ball from the front or back of
the man prior to passing the ball is considered to be an adjustment and is
illegal. However, if the ball is played off the front or back of the man on the
initial contact from another rod, it will be legal to pass the ball with the
same man. Changing the speed or direction of the ball from the side of the man
is legal.
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An accidental stub or squib pass is legal. However, if a ball is stubbed or
squibbed by a player figure, released, and then passed by that player figure
before striking another player figure on that same rod, it is illegal.
-
A pinned or stopped ball may be shot on goal. To be considered a shot, the ball
must either go into the goal, be blocked by the opposing goalie's men, or hit
the back wall. If the attempted shot is blocked by the opposing five-man rod
and then caught by the shooter's three-man, it shall be declared an illegal
pass.
-
If a pinned or stopped ball from the five-man is shot on goal, and the ball
hits the shooter's three-man row, then the shot would be legal, provided the
ball was not caught by the three-man.
-
A caught ball is defined as a ball that is in the possession of a rod long
enough for a controlled pass or shot to be attempted (examples: pick-up and
quick shots).
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Before attempting a pass from the five-man rod, the player cannot make the ball
strike the side wall of the table more than twice. It makes no difference which
wall the ball touches - a total of two times is all that is allowed. If the
ball goes to the wall a third time, it must be advanced in the motion of a pass
or shot.
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Defensive trap - if an opponent's pass or shot is stopped by trapping it
against the side wall, that does not count as one of the two times allowed to
touch the wall by the player who made the trap and is now in possession of the
ball on his five-man rod.
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Once the ball has touched the wall, it will not be counted as hitting the wall
again until the ball has rolled off the side strip (if present on the table).
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Following a time-out, any strike the ball makes against the wall prior to
touching a second man will not be counted against the allowed two strikes.
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Passing from the two-man and goalie rods - rule 21.1 also applies to a pass
from the two-man or goalie rod to the same team's five-man rod. However, once a
ball is forwarded from either the two-man or the goalie rods, if it should
strike an opposing team's player figures, that ball is no longer considered a
pass but a live ball that may be legally caught by any player.
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Rule 21.2a also applies here for a stopped shot from the two- man touched by
the five-man.
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It is legal to have just one hand on the rods when playing defensive (example:
right hand on defensive five-man). It is also legal to use two hands to move a
rod (example: defensive five-man).
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Penalty for an illegal pass - if a team violates the above rule of passing, the
opposing team has the option of continuing play from the current position or
re-serving the ball.
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Time of Possession
Possession of the ball at any one rod shall be limited to 15 seconds, except
the five-man rod which has a ten second limit, by the end of which time the
player must advance the ball.
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Advancement defined: A ball is considered to have advanced once it is out of
reach of the player figures on that rod whether it went forward or backwards.
In the case of the goalie area, a ball is considered advanced once out of reach
of the player figures on the two-rod and beyond the goal area.
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Enforcement of the time of possession rule shall be made only by an authorized
tournament official.
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A spinning ball that is within reach of a player figure shall be considered to
be in that rod's possession and all time limits shall continue. Players must
make an honest effort to gain possession of a spinning ball that is within
reach, however, if the spinning ball is not within reach, the time limits are
not in effect.
Rules Clarification August 1996
In the case of this happening in the goalie area, time will be suspended while
the ball is not in reach. The official will add the amount of the suspended
time at the end of the 15 seconds allowed.
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Penalty - penalty for three-man delay is loss of possession to the opposing
goalie. The goalie shall put the ball back into play as if it had been declared
a dead ball. Penalty for delay at any other rod is loss of possession to the
opposing forward for serve.
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Match Time Limit
Best of five matches shall be limited to one hour from the time the match is
started. Best of three matches shall be limited to 35 minutes from the time the
match is started.
-
If the specified time limit expires before the match has been completed, an
official will announce to the players that a ten minute overtime period will
begin at that time. If the overtime period ends before the match has been
completed, the winner of the match shall be the player or team which has won
the most games, or if the teams have an equal number of games, it shall be the
team that has scored the most points in the game in progress, after the ball in
play at this time that the overtime period expires has been scored. If the
teams have won an equal number of games and scored an equal number of points
after this ball has been scored, one more ball shall be played to determine the
winner of the match.
-
Time outs called within the regular time limit of a match shall be counted
against the total amount of time left to play. However, time outs do not count
against the ten minutes in the overtime period (a time out would then stop the
clock).
-
Official time outs do not count against the total amount of time left to play.
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Enforcement of this rule is the responsibility or the Tournament Director.
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Delay of Game
Play shall be continuous, except during time outs. Continuous shall be defined
as no more than 5 seconds duration between a ball scored and a new ball served.
A delay of game penalty may only be called by an official.
Rules Clarification August 1996
Continuous play defined: Between balls, a player shall be allowed to wipe their
brow, dry their hands, adjust their grip, change their stance, or any other
activity they deem necessary to prepare themselves for the play of the next
ball, providing the combination of ALL such activities takes less than 5
seconds.
-
After a delay of game infraction play shall resume in at most 10 seconds. At
the end of 10 seconds another delay of game call should be made.
-
Taking too much time to serve the ball or to put the ball back into play may be
grounds for delay of game. Taking too much time to place one's hand on the
handle or to become silent may be grounds for delay of game.
-
The first infraction of this rule is a warning. Subsequent infractions will
result in the player being charged with a time out. Example: Player charged
with delay of game. If still not ready to resume play after 10 seconds - time
out charged. If after the time out still not ready, another 10 seconds- second
time out charged (Technical - SEE 7.8).
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Forfeiture
Once a match has been called, both teams should report immediately to the
designated table. If a team has not reported to the table within three minutes,
they should be recalled. A team, upon being recalled, must report immediately
to the table in order to stop the forfeiture process.
-
A recall is made every three minutes. Penalty for second and subsequent recalls
is forfeiture of a game.
-
If a team has forfeited any games due to recalls, they get the choice of side
or serve once play begins.
-
Enforcement of this rule is the responsibility of the Tournament Director.
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Technical Fouls
If, in the judgment of an authorized tournament official, either team competing
in a match is at any time in flagrant or intentional violation of these rules
of play, a technical foul may be called on the offending team.
-
When a technical foul is called, play shall stop and the ball awarded to the
opponents of the offending team at its three-man rod. One shot will be taken
after which play shall stop. If it scores or not, the ball shall be put back
into play at the spot it was when the technical was called. If the ball was in
motion, it will be put back into play as if it had been declared dead at that
spot. (Except as provided in 14.1).
-
A player is considered to have taken a technical foul shot once ball has left
the three-man rod. A player is considered to have been blocked the shot once
the ball has either stopped in or left the defender's area.
-
On a technical foul shot, the ball must be put into play before shooting (see
8.1). Furthermore, all rules, including time limits and resets, still apply.
-
A team may switch positions before and/or after the technical foul shot without
being charged with a time out (see 12).
-
Time outs may be called during a technical shot, as long as they would
otherwise be legal (see 7).
-
A point scored on an illegal technical shot shall not be allowed, and play
shall resume at the spot the technical was called.
-
If a technical foul shot ends the game, the opposing team gets the first serve
of the next game.
-
Further violations of a flagrant or intentional nature shall carry additional
technical fouls. A third technical foul in any one game shall result in an
automatic forfeiture of the game. Also, the official may announce at any time
after the first technical foul is called on a team that further violation by
that team shall be cause for forfeiture of the game or match.
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Rules Decisions and Appeals
If a controversy involves a question of judgement, and the official is present
at the time the events in question transpired, his decision is final and no
appeal may be made. If the controversy involved an interpretation of the rules,
or the official was not present at the time the events in question transpired,
the official shall make the most equitable decision possible under the
circumstances. Decisions of this nature may be appealed, but it must be done
immediately in the manner prescribed below.
-
In order to appeal a rule interpretation, a player must file that appeal with
the official before the ball being played at the time of the controversy is put
back into play. An appeal concerning the loss of a match must be filed before
the team that won has begun its next match.
-
All rule appeals shall be considered by the Head Official and (if present) at
least two members of the officiating staff. All decisions on appeals are final.
-
A team making an unsuccessful rules appeal of an obvious nature, or a team that
questions a judgment call, will be charged with a time out. In addition, the
team may also be penalized for delay of game, at the discretion of the
official.
-
Arguing with a Certified official during a match will not be allowed. Violation
of this rule will be grounds for a delay of game penalty and/or a violation of
the code of ethics.
-
Code of Ethics
Any action of an unsportsmanlike or unethical nature during tournament play, in
the tournament room, or on the grounds of the host facility, will be considered
a violation of the Code of Ethics.
-
Penalty - the penalty for breaking the Code of Ethics may be forfeiture of a
game or match, expulsion from the tournament, and/or a fine. Whether or not the
Code of Ethics has been broken, and what is the appropriate penalty for the
infraction will be determined by the Disciplinary Committee of the USTSA.
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Tournament Director
The administration of tournament play shall be the responsibility of the
Tournament Director. This includes making the draws, scheduling the events,
timing matches, etc. The decision of the Tournament Director in such matters is
final.
-
All matters pertaining to rules of play (appointing officials, handling
appeals, etc.) shall be the responsibility of the Head Official. The Tournament
Director is responsible for appointing the Head Official.
Goalie War is a singles specialty event where the three and five-man rods are
lifted up, and the defenders play against each other.