Mpls League

Minneapolis Foos League

is back this Fall....

Sign ups ran through Tuesday October 8th, players interested in seeing how league works (or in becoming a sub this season) are welcome to join us any Tues at Jimmy's or Mort's this season (see the schedule below).  

League Details:

What: A 6 week league for team-based foos


Where: Two locations....

Mortimer's Pub and Jimmy's Pro Billiards

When: Tuesdays 10/15 thru 11/12

7:30 start time (approx 9:30 end time)


(Two warm-up events will be hosted on 9/24 and 10/1 to all players whether or not they join the league ...details coming soon).


How it works...

Each week, league teams of 3-4 players face off against one other league team in 7 events. (Final week playoffs/finals).

$20 league fee per player; $15 entry for each player with a rookie/beginner on their team (payouts for 1st and 2nd in the league playoffs; prize raffles and other goodies for all participants).


Doubles (2 rounds)

Singles (2 rounds)

Goalie Wars/Rollerball Singles (1 round)

Rollerball/Johnny Lott (1 round)

Team Roto (1 round)

Beginners/Rookies welcome!!!

-Point and Skill Handicaps to keep games fun and competitive

- Team Handicaps: to keep teams balanced

Max Points for team of 3: 7 pts

(e.g. 2 experts and a beginner)

Max Points for team of 4: 9 pts

(e.g. 2 experts, an amateur and a beginner)

How to Register: 

- Interested in joining the league?  We can help you join a team or form your own!  

- Interested in forming a team for a future league season?  Curious about the league, but would like to learn more? 

- Interested in being on our list of substitute players?

Contact Skip at or PM on facebook.  


2018 Fall League

Playoff Results



Fall League Champs: BallzinHoles!

2nd Place: Bed Blower Motor

3rd/4th: You Foos You Lose

3rd/4th: Better Have My Money

5th/6th: Target Foos

5th/6th: Foosballerz

Thanks to all for a fun inaugural season.

Full write-up at the forum soon.  

Mpls Fall League is 

Ongoing Now 

Come join us through Tuesdays at Morts and Jimmy's through Nov 19th!!!

Winter League sign ups will begin in December for a January/February league season.  

To register your team for the league

(3-4 players)

- or -

To register and join an existing team


Email us at  

2019 Fall League Schedule:

Preseason:  Warm Up Events 

9/24....At Mort's

Short Lott's Revenge Doubles tournament

Details posted soon.  

10/1....At Jimmy's

Two Shortened Singles Tournaments

- Rollerball Singles - 

- Goalie Wars - 

Details posted soon.  

Week 1:  10/15 Kick Off 

At Mort's

All Teams Play Shortened Matches

Week 2: 10/22                     

At Jimmy's - 

Foosing for Pun v. Brian's team (name TBD)

At Mort's -                                        

Team Target v. Anu's Team (name TBD)                                                          

Week 3: 10/29                  

At Jimmy's -

Brian's team v. Anu's Team

At Mort's -

Teams Target v. Foosing for Pun

Week 4: 11/5   

At Jimmy's -

Anu's Team v. Foosing for Pun

At Mort's -

Brian's team v. Team Target

Week 5: 11/12   

At Jimmy's -

Team Target v. Anu's Team

At Mort's -

Brian's team v. Foosing for Pun

Week 6: 11/19 - Playoffs   

All Teams at Jimmy’s for the Big Dance             

Fall League Standings:

After Week 2 of the Regular Season....

       Team                     Points          Wins

1. Team Target              10              2

2. Foosing for Pun           7              2

4. Anu's Team                4              0

3. Team Anoka               3              0


Handicapping System:


The goal of the handicap system is to keep the games fun, sporting, and challenging for all skill levels.  It won’t be a perfect levelling of the playing field (which isn’t practical) but it should help.  It will challenge veteran players to learn/perfect shots they’re less familiar with and give developing players a more competitive match.   


The size of the handicap will vary depending on the experience levels of the opponents. 


The larger the difference in ‘ranking’ between the teams facing off in that particular game, the greater the handicap.  Handicaps take two forms: point spots and shot restrictions. 

Shot Restriction: No pull/roll-over shots from 2 or 3 rod.  (At Captain/League Director discretion if the expert’s primary shot is distinct from a pull/roll-over, they should be refraining from that shot instead).   

Point Spots : As a default, games are to be played to 7 points.  If a team/player has a 1-point spot in their favor, they are effectively playing to six points.  If they have a 2 point spot, effectively to five.  Those spots will be marked before the game begins, so all players will be looking to get to that 7th scoring bead. 



1 point difference: 1 point spot.

       Examples: 3 player + 2 player  v. 2 player +2 player,  3+1 v. 2+1,  2+2 v. 2+1

2 point difference: 2 point spot OR shot restriction (choice of lower team).

            Examples: 3 player + 1 player v. 1 player + 1 player,  2+2 v. 1+1,  3 + 2 v. 2 +1,

3 point difference: 2 point spot AND shot restriction.

            Example: 3 player + 3 player v. 2 player + 1 player,

4 point difference: 3 point spot AND shot restriction. 

       Example: 3 player + 3 player v. 1 player v. 1 player.   


1 point difference: 2 point spot OR Short Restriction

                Examples: 3 player v. 2 player ; 2 v. 1

2 point difference: 2 point spot AND shot restriction (choice of lower team).

            Examples: 3 player + 1 player



Team Doubles:

For the Team Doubles game, the handicap will be determined by the difference between the 'team average' handicap.  E.g. if a Team X has an avg. handicap of 2.5 and Team Y has an avg. of 1.3, then Team Y gets a 2 point spot in the game to 7 points. 

- Team Avg Difference between (inclusive) 0.5 points and 1 point: 1 point spot OR shot restriction

- Greater than 1 point difference: 2 point spot AND shot restriction


Fall Playoffs!  Tues 11/19

Join us for the final week of league.  All are welcome for pick-up games and to root on their favorite team!

Playoff Schedule:

7:30 pm Qualifying Round

8:30 Finals, League Group Pic, Prize Raffle

Final Match: Winner of Match 1 v. Winner of Match 2

Handicap Points List:

                        Player                     Handicap                                                 

Team 1: Foosing for Pun   (team avg: 2)

                        Skip S                       3

                        Nick W                     2

                        Louis                         1

                        Carlos (sub)                2

Team 2: Team Target   (average: 1.2)

                        Adarsh                        1

                        Jordan C                      1

                        David                          1

                        Uday                          1

                        Daniel V                      2

Team 3:                              (team avg. 1.5)

                        Anu                      1

                        Jared W               2

                        Ben T                   3

                        Zachary C            1



Team 4:                               (team average: 1)

                        Brian M                    1

                        Dick Z                       2

                        Lena C                      1

                        Avis F                        1

                        Tim                           1



Fall Foos League Formats:

Rules for Doubles and Singles will largely abide by ITSF rules.  The rules for some of the specialty formats are below.    

-- Goalie Wars --

Goalie Wars is a singles specialty event where the three-man and five-man rods are lifted and the player shoot against each other from the goalie positions.

Possession - A player is deemed in possession of the ball when it’s within reach of the goalie rods.

- During play, if the ball goes off the table or becomes dead between the two-man rods, it will be put back into play by the opponent of the player who had the last possession.

- If the ball goes dead in the goalie area, it shall be put back into play from the goalie area of where the ball went dead.

- A ball that strikes any rod, player figure, or bumper in the center of the table is still considered to be in play. These rods do not affect possession of the ball.

Time Limits -  Once the ball is put into play, the player has a ten second time limit to advance the ball. If the ball stops for more than three seconds, or is pinned for more than one second, it must touch another player figure before it may be legally advanced. Violation of any part of this rule is loss of possession to the opposing player. 

--  Johnny Lott’s Revenge  -- (‘Touch-2’)                                         

Ball Advancement: 5 bar moving ‘pass’ rule applies to all rods for all ball advancements (clearing, passing and scoring).  That is, to advance the ball from a stopped or pinned position, the ball must be put in motion and hit a second man.  Standard set 1 man shots and passes are illegal.  Set shots would require at least two-touches (kick shots).  Pushes, pulls and dinks could still be done while appropriately in motion.

Time Limits: Once the ball is put into play, the player has a ten second time limit to advance the ball.

--  Rollerball --  (2016 version of ITSF's Rules)

Ball in Play: The ball must be in continuous motion during play. Once the ball has been put into play, it may not be stopped or in possession of any player figure for more than one second. If the ball contacts a player figure and is not directly advanced within one second, it must touch another player figure on the same rod, or side wall, within one second.

Pinning the Ball: If the ball is pinned, it may be advanced by the same player figure if done within the one second time limit.

Time of Possession: The time of Possession shall be 5-Seconds for ALL rods. The goalie rods are considered one rod. The time of possession is suspended when the ball is not within reach of any player figure. During the serve or when resuming play, the time limits begin when the ball touches the second player figure. During play, time begins when the ball is either controlled or in a position to be controlled.

Ball off the Table: If a player causes the ball to go off the table, play shall resume at the opposing goalie rods. If unclear, the player with the last clear possession is deemed to have caused the ball to go off the table. Arial shots are legal provided no other rules are violated to perform the shot.

Time Outs: Teams may take two 15-second time outs per game. Time outs are only allowed between points or between games. Time outs are not allowed while the ball is in play, however, an Official Time Out may be called to request a referee or to call a foul.

Passing: All passes from one rod to any other rod is considered legal.

-- Team Doubles --

Player Positions: The format is played with standard doubles rules, with the following exceptions. 

- Team members rotate in (and out) of playing positions upon a score by the opposing team.

- When a team is scored upon, their goalie moves to forward, their forward moves to the back of the rotation, and the player at the front of the rotation waiting in the wings moves to goalie.

- All members of the team are involved in the rotation.

- No player substitutions during time-outs. 

- The order of the initial line-up/rotation is up to the Team Captain.


Contact Info:

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